Video Installation , Interactive Video Game, 3D Print

CV Dazzle is an anti recognition makeup. Its a form of camouflage that’s designed to break vision systems but still allow fellow humans to recognize each other. It uses bold patterns to break apart recognizable features. The makeup heavily relies on machine learning of symmetry of a typical human face to break up the recognition. The work was developed with photogrammetry and filmed inside Unreal Engine to produced a video based work.


Reke Gemes

This project is a direct response to the cyclical nature of urban redevelopment in Dublin. Top-down planning continues to disregard the voices of local communities. St. Michael’s Estate was once a place of life, resilience and struggle- a Community dismantled by failed regeneration plans.

The game serves as an artistic intervention, paralleling the misguided attempts of planners and developers who

imposed sterile solutions to a living community. As someone who has never played video games, I find the act of creating one both ironic and fitting- a reflection of the naïve, disconnected planning processes that shaped St. Michael’s Estate’s demise. Just as officials throw plans at the wall, hoping something will stick, I build digital walls that ultimately lead nowhere.

SIVE MARTIN

Eric O' Brien

A video-based digital performance that stages a passage into a speculative world —a liminal space where the self can be rebuilt, re-rendered, reborn. The work is not a utopian fantasy but a speculative ritual, a pixelated séance where bodily limits are rewritten through code and simulation. Performance capture becomes a ghosting, a choreography of desire and distortion that plays out through a deliberately degraded aesthetic. The video leans into a low-bit, dithering effect that resists the hyper-slick gloss of mainstream digital futures. This choice is both formal and critical: the glitch is not failure but friction—a refusal of techno-perfection in favor of something haunted, unstable, and alive.

The avatar is not a stand-in for the artist but a conduit: a posthuman effigy animated by gesture, memory, and the ache for transformation. The journey into this " community" is as much internal as it is virtual—a movement through thresholds, across the boundaries of what we’re told is real. This work probes the digital as a site of becoming, asking what kinds of selves might emerge when the body is no longer bound by flesh, when identity can be iterated like code, and when the glitch becomes gospel.


Conor Whitaker